
Despite the use of pharmaceuticals or the insertion of hip joints,
most people tend to view the body in a relatively pure state of
affairs. Many will view these examples as proof of our already
cyborgian personhood. Others may argue that indeed we are dependent
upon such technology but that it does not represent a true merging of
the organic and inorganic, that is, to the point of creating a new
species, Cyber sapiens.
Perhaps the interest in cyborgs comes from a basic recognition that
our lives are heavily mediated by the simple fact of having a body.
The body is already a filter between our minds and the experience of
the world. The idea of the body merging with machine is a way to
restage the human dilemma of feeling singular within our skin yet
expressing a desire to connect to something that is larger than the
individual. However, the idea of merging with something else such as
technology in order to further understand our own human identity
causes anxiety, as it would mean violating the only remaining boundary
each human does have, which is our skin and it being the sack that
holds one's sense of individuality, literally.
Dr. Frankenstein's monster has often been cited as a metaphor in
philosophical debates concerning the construction of our identity,
recognizing that it is made up various influences, as opposed to one
being born with a core identity that is stable throughout one's life.
The monster in Mary Shelley's 1831 novel Frankenstein is
perhaps the prime example of a creature in the popular imagination who
is created from disparate body parts.
Mike Kelley's Frankenstein is an assemblage made of
stuffed toys found at thrift stores. He has sewn them together, using
his own height to determine the dimensions, to form a coagulated,
plush creation. The work suggests that our childhood experiences
determine much of our identity throughout our lives, and no matter how
much we attempt to erect other personalities for ourselves, it will be
the return of the repressed, in the form of childhood experiences that
will make the edifices fall. The work is also suggestive of what it is
we project onto our body, just as we project scenarios onto the bodies
of the toys during playtime. S.E. Barnet's Mary Shelley's
Daughter, an installation of nine video monitors arranged as a
body, also alludes to the Frankenstein story. Instead of a man,
a woman is built, and instead of being within the fictional world of
Dr. Frankenstein, it is the real world of its users--viewers can mix
and match body parts and clothing styles by selecting tapes from a
video library. Plus, one participant can build upon a prior creation.
Barnet's woman can be given not only two heads but the clothing that
dons a particular body part can also be mixed and matched. Barnet's
work makes us look at the degree of inseparability of our inner and
outer definitions. Nonetheless, the portrait of Shelley's daughter
will never be complete since she can be altered according to the whims
of those who look at her.
In a larger cultural context, work like Kelley's and Barnet's function
as metaphors for our altered selves in an era of genetic engineering
and cosmetic surgery. Alan Rath's Couple, a sculpture
that melds human, organic, and mechanical elements, is a darkly
humorous take on these serious issues. Here, a man and woman face each
other through opposing monitors with their faces animated by computer
programs. It would appear to be a prototype for future human
relationships. In this work, Rath exposes the innards of this coupling
machine, dominated by the cathode ray tubes placed in a vise, which is
attached to a table reminiscent of one that might be found in the
garage workshop of an aspiring Dr. Frankenstein.
Rubén Ortiz Torres' video, Alien Toy, deals with
different kinds of relationships: the "aliens" of immigration and the
"aliens" of science fiction, a genre that explores transgressed
boundaries, whether it be our individual bodies or our national
borders. He has taken the ubiquitous symbol of southern California,
the car, and made a video which depicts a lowrider, decorated with
Border Patrol markings, which is capable of fragmenting itself into
several pieces that saunter, spin, and explode into the air. Images of
the lowrider's mechanical ballet out in the desert - a site that
suggests Roswell, New Mexico, famed desert site of a 1947 UFO crash
landing -- is then intercut with lowrider scale-models bouncing along
with images of Mexican made puppets in the guise of U.S. pop culture
characters such as Darth Vader. Here, various Mexican traditions are
present, such as lowriders and border-town toys, but within this shell
of sci-fi technology they become characters in a narrative searching
their way through a techno-global culture.
Carrie Paterson also creates allegorical scenarios with
machines. Her work appears to be working models for machines that
relate to psychological states, such as suicide. Paterson's models
appear to be artifacts from the 19th century, that is, the technology
is more mechanical than electrical, though it still has an elaborate
quality that befits an imaginary device. Paterson's
Auto-Cremation/Dispersion Machine-Model and Drawing Investigating the
Branched Chain Reaction of Phosphorus, Oxygen and Carbosilane as a
Plausible Device for Self-Ignition is a machine that allows a
persons to cremate oneself. One lies upon a funereal bier and
activates a chain reaction of chemicals in a tank below, which causes
a fuse to ignite and begin the cremation process. The heat rising from
the burning body fills an attached balloon, and the burning corpse is
lifted into the sky, dispersing its own ash over the land as it flies
even higher. It is quite a beautiful image. As a metaphor for the
human condition, Paterson's model suggests that we utilize our
relationship to machines, even during suicide, as a method by which to
free up our imaginations--it is the same as Haraway's own expression
of hope for cyborgs. Paterson's calling is one akin to the Marquis de
Sade's writings. He described acts of sexual debauchery that he did
not commit, but by imagining them he was able to free his mind from
the literal imprisonment in which he found himself for most of his
life, and he was able to question the very authority which imprisoned
him.
Paterson's work suggest that machine/human couplings be viewed as a
way by which to remind us that indeed the human can transgress its own
rules, whether it be those imposed by political regimes, or even those
of the human body. Her work is not so much about the transgression of
the body, but transgression of oppression. Similarly, George Stone
investigates levels of oppression by looking at those people left
out of the grand narrative of scientific progress. His Unknown,
Unwanted, Unconscious, Untitled is a floor sculpture that on first
encounter appears only as a human-scale, black vinyl bag with some
sort of internal structure--suggesting a homeless person or a dead
person. Unexpectedly, the structure within will adjust itself--the
creature inside is apparently still alive. Then again, what parts of
this unseen creature were moving -- the human side or the machine
side? Depending on one's answer, can it be determined if it is still
alive, if it is dead, or in some other state of existence? Ironically,
this particular piece no longer works, an intentional development and
a part of Stone's artistic process. He prefers to use recycled,
discarded hardware that he reworks, so its life expectancy is
compromised already. It is like the replicants in the film Blade
Runner who seek to live beyond their programmed term of life. In
the end they must "die" too, just like humans, their creators.
This sense of vulnerability is the subtext to Naida Osline's
Deeper Skin Polaroid photo series. Like the artist Orlan, who
suffers the rigors of cosmetic surgery, Osline adds synthetic body
parts to herself and models. She makes an exterior that suggests a
darker, interior psychology: bruised breasts attached to the backs of
knees; a shattered, bone-like object sticking out from an esophagus;
or bloody sores set in a geometric pattern on the naked back of an
elderly woman. The work explores the limits of the body and of
identity by creating ambivalent relationships between the imaginary
and the real, essence and appearance, true and false, authentic and
artificial, and singular versus multiple identities.
In contrast to today's easy access to digital computer programs that
make it very easy to apply textures, color, and extra arms to
subjects, Osline applies makeup to her models. Additionally, her use
of an analog process--light sensitive paper--is a way to play with
issues regarding authenticity in relationship to assumptions of an
objective reality being captured by a photograph. H Shahani
takes the opposite approach in his Flesh Pink series. He has
used wire-frame computer programs and off the shelf imaging programs
to make abstract, organic, pink forms. The images appear to be stills
from an endoscope winding its way through the body's organs and
orifices, like an ear canal, or a stomach, but it would be the body of
a synthetic human, as these organs are shiny and plastic. Shahani's
work suggests that the sanctity of the human body has already been
fully colonized and made impure. It is futile to attempt any
differentiation between natural and artificial. It is a posthuman
state of new flesh.
Amy Myers' Virtual Underground, Red Phase is a
mural-size ink and graphite drawing that presents us with a different
kind of internal world. The drawing seems like both an illustration
for a futuristic machine conceived by the father of science fiction
writing, H.G. Wells, and also a magnification of molecules and/or body
organs. The work also has a spiritual and sexual presence. The
drawing's overlay of circles and its symmetry give it the look of a
Tibetan mandala, but also suggests an ancient illustration of female
reproductive organs. Her aesthetic reminds one of artist H.R. Giger's
rendering of eroticized cyborgs, as seen in the 1979 film Alien,
directed by Ridley Scott. But Myers' intent is different. In the film,
the alien ship has a womb-like interior, and its corridors resemble
fallopian tubes that eventually lead to a nest of alien eggs. The
setting is gothic and sinister. In Myers' work, the feeling is one of
expansiveness and liberation. Instead of the woman's body signifying
the unknown, and thus, the monstrous, as in Alien, Myers' work
makes those "mysterious insides of a woman" visible and powerful. She
does not deny the body's presence even in the face of attention being
displaced upon the cool mechanics of our high-tech world.
JEN ZEN (aka Jennifer Jen Grey) creates images of what she
calls "cyber-touch shells." Using a computer, she places her figures
within desert landscapes and then prints the results on a six foot
canvas. The resulting characters appear as though they are beings
sheathed in a protective coating, as if astronauts from another world.
In Final Spin, strange red figures dance on a desert salt flat,
a place of majesty. They appear to be ancient characters, or elemental
flames, both from the past and from the future, archetypal in nature.
The reason for the high-tech mummified appearance of her characters is
that they are the results of computer experiments in touch and motion.
They are created by tracing the contours of a human model with a data
glove. The data is then used with a software application that makes it
possible to do intuitive freehand drawing in virtual space. They make
touch visible.