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Cyborg Manifesto, or The Joy of Artifice is a group exhibition that explores the interrelationship of technology, nature, and culture. The artists in the exhibit explore a territory that falls between a fear of technology as a product of our own making, and a view of technology as a path towards progress--one, that for many, leads to a kind of spiritual transcendence. In this exhibit, the cyborg, a hybrid of machine and organism, is used as a metaphor for navigating the boundaries between fact and fiction. It is another way of reexamining body politics, gender, technology and society.

Part of the title, "Cyborg Manifesto" was coined by theorist Donna Haraway, who writes that "the cyborg is resolutely committed to partiality, irony, intimacy, and perversity." The latter part of the exhibit's title, "...The Joy of Artifice" alludes to another of Haraway's thoughts regarding the cyborgian perspective: "Nature and culture are reworked; the one can no longer be the resource for appropriation or incorporation by the other." Such a discussion often focuses on gender or ethnicity conflicts, exploring ideas such as "the melting pot" or multiculturalism. In other words, when boundaries are being transgressed and when fusions create new entities, then it is hard to discern between the natural and artificial, especially in today's technology mediated society. This process has already begun to gain speed, especially considering such mundane things as laser eye surgery, pacemakers, or hearing aids.

The artists in this exhibit recognize that they live in such a society and are indeed complicit with it. For the most part, their work does not judge this condition, nor does it praise it, but rather it attempts to be an entry point by which to enter such a world with a perspective that is meant to remind us of our bodies and of our personhood. Many of the artists in the show use low-tech materials or use traditional media in order to look at our high-tech world. It is an approach that is meant to bring a level of vulnerability to a subject that for many people can seem overwhelming.

The twenty-four artists in the exhibition include S.E. Barnet, Mark Bennett, Doug Buis, Clare Cornell, Carlee Fernandez, Chris Finley, Ed Giardina, Ken Gonzales-Day, JEN ZEN (aka Jennifer Jen Grey), Jon Haddock, Evan Holloway, Susan Hornbeak-Ortiz, Mike Kelley, Amy Myers, Rubén Ortiz Torres, Naida Osline, Tony Oursler, Paul Paiement, Carrie Paterson, Alan Rath, H Shahani, George Stone, Chris Wilder, and Jody Zellen.

 



 

The term "cyborg," short for cybernetic organism, was created by Manfred E. Clynes and Nathan S. Kline in 1960 to refer to the enhanced human being who could survive in extraterrestrial environments. Their concept was the outcome of thinking about the need for an intimate relationship between human and machine as the new frontier of space exploration was beginning to take place. A designer of physiological instrumentation and electronic data-processing systems, Clynes was the chief research scientist in the Dynamic Simulation Laboratory at Rockland State Hospital in New York. Director of research at Rockland State, Kline was a clinical psychiatrist. In their paper, given at the Psychophysiological Aspects of Space Flight Symposium sponsored by the U.S. Air Force School of Aviation Medicine in San Antonio, Texas, they write that "altering man's bodily functions to meet the requirements of extraterrestrial environments would be more logical than providing an earthly environment for him in space.... Artifact-organism systems which would extend man's unconscious, self-regulatory controls are one possibility."

Clynes and Kline conceived of their cyborg as a practical matter concerned with human exploration of outer space. The concept of the cyborg in popular consciousness, as depicted in films, is very different. For the most part, the cyborg is presented as a slave for humans, ranging from Fritz Lang's Metropolis (1927) to Michael Crichton's Westworld (1973) to Ridley Scott's Blade Runner (1982) to Andy and Larry Wachowski's The Matrix (1999). Philosophical debates in these films tend to surround the degree to which cyborgs should eventually be given the same rights as human beings. It is a debate that mirrors the discussions that surround slavery and immigration.

Perhaps what is more interesting is how the cyborg, representing the pinnacle of a technology-driven society, has become less and less corporeal. As a piece of technology, it has evolved from being a very separate and distinct entity from the human being to being more of an energy force that surrounds us. It has progressed from Lang's full-metal body or the circuit board innards of Crichton's gunslinger gone amok to the Wachowski's conception of a world in which what appears three-dimensional is really just digital information.

For Cyborg Manifesto, or The Joy of Artifice, the word "cyborg" is used more as a metaphor, in order to suggest a state of mind by which to navigate the trials and tribulations of our society. This was the approach that Donna Haraway took in her seminal essay "A Cyborg Manifesto: Science, Technology, and Socialist-Feminism in the Late Twentieth Century." Her definition shares a kinship with a kind of conceptual artmaking in which the most basic objective is to remind people of the multiple layers of meaning that exist behind an object that was once viewed as having a single definition. In other words, it is about using objects to inject a mental state of ambiguity into a viewer's consciousness.

This is the line of thinking that Donna Haraway took with women in relationship to high-technology. From her point of view, women have a particular fear of technology because they are left out of the decision making process behind its production. In other words, it is a man's world. Haraway recognizes that we live a technology driven society, so in order for women to succeed they must engage with it. She suggests that the idea of merging with the tools of our own making--to theoretically become something else that we are not--is a way of thinking by which to expand on our identities as human beings, or as women, specifically. The cyborg, when utilized as a metaphor, is meant to be a tool for helping women think outside of the usual definitions that have been projected upon them. Like any political manifesto, it is a call to action for changing the status quo. If there really could be a cyborg, if there really could be something that is not exactly a human, and not exactly a machine, but a combination of the two, then how would pre-existing, still pure humans look upon such a creature? Haraway suggests that if we can wrestle with such a dilemma within our minds then perhaps it will help us re-examine our existing relationships between men and women, between humans and other animals, or between culture and nature.

 



 

Despite the use of pharmaceuticals or the insertion of hip joints, most people tend to view the body in a relatively pure state of affairs. Many will view these examples as proof of our already cyborgian personhood. Others may argue that indeed we are dependent upon such technology but that it does not represent a true merging of the organic and inorganic, that is, to the point of creating a new species, Cyber sapiens.

Perhaps the interest in cyborgs comes from a basic recognition that our lives are heavily mediated by the simple fact of having a body. The body is already a filter between our minds and the experience of the world. The idea of the body merging with machine is a way to restage the human dilemma of feeling singular within our skin yet expressing a desire to connect to something that is larger than the individual. However, the idea of merging with something else such as technology in order to further understand our own human identity causes anxiety, as it would mean violating the only remaining boundary each human does have, which is our skin and it being the sack that holds one's sense of individuality, literally.

Dr. Frankenstein's monster has often been cited as a metaphor in philosophical debates concerning the construction of our identity, recognizing that it is made up various influences, as opposed to one being born with a core identity that is stable throughout one's life. The monster in Mary Shelley's 1831 novel Frankenstein is perhaps the prime example of a creature in the popular imagination who is created from disparate body parts.

Mike Kelley's Frankenstein is an assemblage made of stuffed toys found at thrift stores. He has sewn them together, using his own height to determine the dimensions, to form a coagulated, plush creation. The work suggests that our childhood experiences determine much of our identity throughout our lives, and no matter how much we attempt to erect other personalities for ourselves, it will be the return of the repressed, in the form of childhood experiences that will make the edifices fall. The work is also suggestive of what it is we project onto our body, just as we project scenarios onto the bodies of the toys during playtime. S.E. Barnet's Mary Shelley's Daughter, an installation of nine video monitors arranged as a body, also alludes to the Frankenstein story. Instead of a man, a woman is built, and instead of being within the fictional world of Dr. Frankenstein, it is the real world of its users--viewers can mix and match body parts and clothing styles by selecting tapes from a video library. Plus, one participant can build upon a prior creation. Barnet's woman can be given not only two heads but the clothing that dons a particular body part can also be mixed and matched. Barnet's work makes us look at the degree of inseparability of our inner and outer definitions. Nonetheless, the portrait of Shelley's daughter will never be complete since she can be altered according to the whims of those who look at her.

In a larger cultural context, work like Kelley's and Barnet's function as metaphors for our altered selves in an era of genetic engineering and cosmetic surgery. Alan Rath's Couple, a sculpture that melds human, organic, and mechanical elements, is a darkly humorous take on these serious issues. Here, a man and woman face each other through opposing monitors with their faces animated by computer programs. It would appear to be a prototype for future human relationships. In this work, Rath exposes the innards of this coupling machine, dominated by the cathode ray tubes placed in a vise, which is attached to a table reminiscent of one that might be found in the garage workshop of an aspiring Dr. Frankenstein.

Rubén Ortiz Torres' video, Alien Toy, deals with different kinds of relationships: the "aliens" of immigration and the "aliens" of science fiction, a genre that explores transgressed boundaries, whether it be our individual bodies or our national borders. He has taken the ubiquitous symbol of southern California, the car, and made a video which depicts a lowrider, decorated with Border Patrol markings, which is capable of fragmenting itself into several pieces that saunter, spin, and explode into the air. Images of the lowrider's mechanical ballet out in the desert - a site that suggests Roswell, New Mexico, famed desert site of a 1947 UFO crash landing -- is then intercut with lowrider scale-models bouncing along with images of Mexican made puppets in the guise of U.S. pop culture characters such as Darth Vader. Here, various Mexican traditions are present, such as lowriders and border-town toys, but within this shell of sci-fi technology they become characters in a narrative searching their way through a techno-global culture.

Carrie Paterson also creates allegorical scenarios with machines. Her work appears to be working models for machines that relate to psychological states, such as suicide. Paterson's models appear to be artifacts from the 19th century, that is, the technology is more mechanical than electrical, though it still has an elaborate quality that befits an imaginary device. Paterson's Auto-Cremation/Dispersion Machine-Model and Drawing Investigating the Branched Chain Reaction of Phosphorus, Oxygen and Carbosilane as a Plausible Device for Self-Ignition is a machine that allows a persons to cremate oneself. One lies upon a funereal bier and activates a chain reaction of chemicals in a tank below, which causes a fuse to ignite and begin the cremation process. The heat rising from the burning body fills an attached balloon, and the burning corpse is lifted into the sky, dispersing its own ash over the land as it flies even higher. It is quite a beautiful image. As a metaphor for the human condition, Paterson's model suggests that we utilize our relationship to machines, even during suicide, as a method by which to free up our imaginations--it is the same as Haraway's own expression of hope for cyborgs. Paterson's calling is one akin to the Marquis de Sade's writings. He described acts of sexual debauchery that he did not commit, but by imagining them he was able to free his mind from the literal imprisonment in which he found himself for most of his life, and he was able to question the very authority which imprisoned him.

Paterson's work suggest that machine/human couplings be viewed as a way by which to remind us that indeed the human can transgress its own rules, whether it be those imposed by political regimes, or even those of the human body. Her work is not so much about the transgression of the body, but transgression of oppression. Similarly, George Stone investigates levels of oppression by looking at those people left out of the grand narrative of scientific progress. His Unknown, Unwanted, Unconscious, Untitled is a floor sculpture that on first encounter appears only as a human-scale, black vinyl bag with some sort of internal structure--suggesting a homeless person or a dead person. Unexpectedly, the structure within will adjust itself--the creature inside is apparently still alive. Then again, what parts of this unseen creature were moving -- the human side or the machine side? Depending on one's answer, can it be determined if it is still alive, if it is dead, or in some other state of existence? Ironically, this particular piece no longer works, an intentional development and a part of Stone's artistic process. He prefers to use recycled, discarded hardware that he reworks, so its life expectancy is compromised already. It is like the replicants in the film Blade Runner who seek to live beyond their programmed term of life. In the end they must "die" too, just like humans, their creators.

This sense of vulnerability is the subtext to Naida Osline's Deeper Skin Polaroid photo series. Like the artist Orlan, who suffers the rigors of cosmetic surgery, Osline adds synthetic body parts to herself and models. She makes an exterior that suggests a darker, interior psychology: bruised breasts attached to the backs of knees; a shattered, bone-like object sticking out from an esophagus; or bloody sores set in a geometric pattern on the naked back of an elderly woman. The work explores the limits of the body and of identity by creating ambivalent relationships between the imaginary and the real, essence and appearance, true and false, authentic and artificial, and singular versus multiple identities.

In contrast to today's easy access to digital computer programs that make it very easy to apply textures, color, and extra arms to subjects, Osline applies makeup to her models. Additionally, her use of an analog process--light sensitive paper--is a way to play with issues regarding authenticity in relationship to assumptions of an objective reality being captured by a photograph. H Shahani takes the opposite approach in his Flesh Pink series. He has used wire-frame computer programs and off the shelf imaging programs to make abstract, organic, pink forms. The images appear to be stills from an endoscope winding its way through the body's organs and orifices, like an ear canal, or a stomach, but it would be the body of a synthetic human, as these organs are shiny and plastic. Shahani's work suggests that the sanctity of the human body has already been fully colonized and made impure. It is futile to attempt any differentiation between natural and artificial. It is a posthuman state of new flesh.

Amy Myers' Virtual Underground, Red Phase is a mural-size ink and graphite drawing that presents us with a different kind of internal world. The drawing seems like both an illustration for a futuristic machine conceived by the father of science fiction writing, H.G. Wells, and also a magnification of molecules and/or body organs. The work also has a spiritual and sexual presence. The drawing's overlay of circles and its symmetry give it the look of a Tibetan mandala, but also suggests an ancient illustration of female reproductive organs. Her aesthetic reminds one of artist H.R. Giger's rendering of eroticized cyborgs, as seen in the 1979 film Alien, directed by Ridley Scott. But Myers' intent is different. In the film, the alien ship has a womb-like interior, and its corridors resemble fallopian tubes that eventually lead to a nest of alien eggs. The setting is gothic and sinister. In Myers' work, the feeling is one of expansiveness and liberation. Instead of the woman's body signifying the unknown, and thus, the monstrous, as in Alien, Myers' work makes those "mysterious insides of a woman" visible and powerful. She does not deny the body's presence even in the face of attention being displaced upon the cool mechanics of our high-tech world.

JEN ZEN (aka Jennifer Jen Grey) creates images of what she calls "cyber-touch shells." Using a computer, she places her figures within desert landscapes and then prints the results on a six foot canvas. The resulting characters appear as though they are beings sheathed in a protective coating, as if astronauts from another world. In Final Spin, strange red figures dance on a desert salt flat, a place of majesty. They appear to be ancient characters, or elemental flames, both from the past and from the future, archetypal in nature. The reason for the high-tech mummified appearance of her characters is that they are the results of computer experiments in touch and motion. They are created by tracing the contours of a human model with a data glove. The data is then used with a software application that makes it possible to do intuitive freehand drawing in virtual space. They make touch visible.

 



 

The process of redefining one's entire world becomes necessary once one begins questioning the definition of personhood. Doug Buis' Suburban Legend is a room-size installation that can be viewed from two different points. At one end, the viewer can look through a one by two foot opening in a wall and see a miniature setting of a bar created with train set and doll house furniture. Tables are knocked over, dishes are left on the table--it is apparent that the scene has been interrupted, yet there are no people. If you look through the sliding glass doors at the back of the bar, one will see in the distance a tree swaying in the wind. The fact that you are actually looking through a window into another world creates an uncanny sense. This is a work that is connected to what Buis defines as "hand crafted virtual reality." When viewing his work, there is an unresolved flip-flop occurring in the mind: you know that you are looking at an artist-constructed scene, yet for a few moments it seems very real. Its artifice becomes more apparent when one steps around to the other vantage point and sees that the swaying tree is actually made up of different tree parts, like Frankenstein's monster. It is spring loaded, which although indoors, accounts for its realistic sway. The wind effect is generated by a wire and cam system that pulls at the branches.

The title of Jody Zellen's photo-based installation, Mechanics of Nature, further literalizes the relationship between a technology-driven society and nature. In a humorous reference to her own title, she mounts her trademark photo-based images that are a clash between dystopic phrases from the newspaper and cityscape scenes, onto little propellers that are mounted on the wall and can be spun. The construction of our concrete environment is turned into a game, as if it does not matter where the spinner stops because it is all a matter of artifice anyway.

Carlee Fernandez's video installation, Peter, exemplifies the internalization of such a value system. Peter is a taxidermic rabbit mounted on the wall with a viewing lens inserted into his forehead. Peer into the lens and one sees a short video of a woman leaving her suburban house from the point of view of Peter, the rabbit. She sees Peter and approaches him, but she is carrying a chainsaw. She kills him, though all we see is the blood splattering on her clothes. It is very much a garden animal's version of The Texas Chainsaw Massacre. If one peers through the lens with both eyes open, the video can be viewed with one eye, while the other eye meets the stare of Peter's glassy, dead eye--all this while his whiskers brush against your cheeks. Using humor, the work points to an internalization of certain horrors around us, whether we are the victim or the victimizer. It is about the process of how we turn other living things into objects, e.g. food, that we then bring into our bodies by eating. It is a more subtle and expanded definition of the cyborg regarding the merger of a subject and an object.

If Fernandez's work is about the internalization of horror, then Clare Cornell's photo series, Association: CA, Pacific Palisades, Will Rogers Beach, north end, is an exploration of how we deal with a horrible situation. In his work, Cornell suggests that "association" is not only a mental process but also a physical locale. It is a place where meaning is found in the between spaces. He literally presents such a space by mirroring the bodies of men, photographed at a beach, so that the center space forms a dark orifice, one that dominates a new kind of body, now having multiple arms and legs--monstrous but still desirable. For Cornell, it is a site of longing and desire for a man's body, a way of mourning the loss of his longtime lover to AIDS.

The boundaries between private and public space may dissolve more as physical and electronic spaces overlap. Such a universe will become more artificial, as it is inherently more constructed, either by man or machine or a combination of both, and thus there is more opportunity to exert direct control over such a universe, for good and bad purposes. Susan Hornbeak-Ortiz's wall sculpture, Wisdom, is constructed of a lamp shade that juts out from the wall like a megaphone, and at its center is a mechanical blinking eye. She has anthropomorphized domestic furniture into an all-seeing eye of knowledge but also one of surveillance within a private, domestic space. Tony Oursler's Come to Me is a floor sculpture in which a video image of a man saying "Come to me" is projected onto a misshapen, abstract form mounted on a pole. Oursler's character is a man who projects himself through high-tech media in order to make himself feel more substantial. He announces himself to the world, yet instead of broadcasting himself through the internet or on a billboard, he has projected himself in less than human scale. The attempt is meaningful and intimate but pathetic.

 


 



 

As if making fun of the idea of our highly mediated and constructed environment, Ed Giardina creates work that is about the weekend odd jobber in his garage, perhaps someone living down the street from the creator of Alan Rath's work. However, instead of constructing a table for the living room, to accompany Hornbeak-Ortiz's "lampshade," Giardina creates sculptures that are tools for teaching us the rudiments of perception. It is as if we have forgotten that we do indeed still live in a physical space amidst the vectors and matrices of cyberspace capturing our imagination. Back in Black is a sculpture that is made up of a wooden platform with handrails, though it leans to one side because of a fulcrum underneath at the center. In a series of photographs, Giardina shows two people, wearing safety helmets, facing each other, rocking back and forth. Their task is to use this simple machine/sculpture in such a way as to remind them that they have bodies which move through space and interact with other objects, whether that be a sculpture or another human body.

Evan Holloway is also interested in reminding us that our body is in the same space as his sculptures. He often makes work that forces a viewer to interact with the work in a very simple manner, such as being required to step in closer to look at a detail. Double Projector satirizes a high-tech object like the video projector, a ubiquitous object in the art world at present, by making his own version out of solid wood. Now it is the viewers who are the projectors, thus contemplating their own meaning. The title therefore refers not only to the two projectors, literally, but also to the subject/object relationship. Holloway's emphasis on the physicality of his work could be viewed as a reaction to present-day digital hype that by nature emphasizes the two-dimensionality of the image on the screen.

On the other end of the spectrum, Mark Bennett's fantasy blueprints of classic TV homes attempt to capture the details of television families from the 1950s to the 1970s. He is fully engaged with a two-dimensional, fictional world. After substantial sketching and research, that is, watching TV, Bennett draws the complete house of the TV family, one that never existed since it was always only an indoor TV set, such as Home of Fred & Wilma Flintstone (The Flintstones). It is as if Bennett is attempting to capture the details of these fictional families in order to create a utopian neighborhood for himself. It is a project that speaks to how many people's identities are very much tied up with the machine that sits in many living rooms, the television. Bennett's work is a commentary on and a celebration of this condition. Chris Wilder's A Copy of My TV Remote Control acts in concert with Mark Bennett's blueprints. Instead of the TV families, the tool by which one is allowed to remain on the couch and surf is fetishized. As a nonfunctional, solid resin molded copy it has been made into a kind of permanent, intimate, domestic monument to this happy merger with fiction.

Jon Haddock's Screenshots is a series of drawings from an isometric perspective, in the style of a computer game, another perspective from the electronic media-scape that now seems very familiar. The subject of each drawing is an image of a well-known historical event, such as the assassination of Martin Luther King Jr. at the Lorraine Motel. It is about combining two familiar ways of looking. On one hand there are the iconic historical images such as General Loan executing a suspect from the Vietnam war, and on the other hand there is the familiar bird's-eye, isometric point of view of video games. The combination of the two points of view creates a third image, though one that is still familiar. The work comments on the influence of electronic gaming technology on our imagination and consciousness.

Like Haddock, Chris Finley is interested in the layered and nested aspects of video games, the World Wide Web, or Windows operating systems with its files-within-files capability. Undoubtedly, twenty years worth of interaction with such layering is bound to affect our perception of the world. Recognizing this condition, Finley has made a set of sculptures, such as Ganoid Ganache x 3, composed of small toys, plastic containers, whittled down pencils, and other assorted household products from Target and Toys R Us. He piles these objects one upon another and makes them interactive--you lift up one plastic bowl to discover a treasure-house of other arranged products, and you keep going deeper, just as you do in any video game or set of computer files. This series of work precedes his next body of work, Level One, which is part of a planned series of eight levels that are sometimes elaborate installations and other times paintings. All of them require the work of making one's way through its various levels and assumes that the player/viewer has prior experience from their deep relationship with their laptop or desktop.

Ken Gonzales-Day's series of untitled color photographs depicts a jigsaw puzzle of body parts and skin surfaces. Through fragmentation and pattern-making, he has made parts of the body, such as wrinkles and fingernails (many photographed from cadavers) that are usually considered ugly, into images of beauty. The grid structure suggests the activity of collecting and categorizing specimens. It also raises the modernist notion of flattening out the picture plane and its effects on our perception of the world. The gridded mix and matching of body parts also suggests the influence of digital technology on how we view the world.

Using one of the oldest forms of painting Paul Paiement, like Gonzales-Day, also examines how it is we perceive the world and the assumptions that we make based on these perceptions. Hybrids is a series of egg-tempera paintings. In each work the central image appears to be an insect, presented in the manner of a specimen on display or a scientific illustration. In reality each image is half insect body and half everyday object, similar in shape to the chosen insect, such as Hybrids B-Tettigia Screwni, half fly and half screw. Due to the preciseness of the painting, rendered nearly photographically, it is hard to discern between the two halves at a distance, or even close-up. After a few moments, one recognizes the disparate collision of organic and inorganic parts. Paiement has chosen one of the oldest painting media, egg-tempera, as a way to rival the precision of the computer, that is, we are used to seeing this kind of precision only with the aid of computer programs. He is using a traditional medium to examine a digital-media influenced world. The paintings are less about the images and more about the act of perception. Like Holloway, who returns to the rudiments of the sculptural experience, and applies them to a new a high-tech world, Paiement's work is also a response to the influence of computers and imaging technology on our perception of the world.


Tyler Stallings

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